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Guitar Hero

From Wikipedia, the free encyclopedia

Guitar Hero
Developer(s) Harmonix Music Systems
Publisher(s) RedOctane
Designer(s) Harmonix Music Systems
Release date(s) United States November 8, 2005
European Union April 7, 2006
Australia June 15, 2006
Japan TBA
Genre(s) Music video game
Mode(s) Single player, multiplayer
Rating(s) United States ESRB: Teen
European Union PEGI: 12+
Australia OFLC: PG
Platform(s) PlayStation 2
Media 1 DVD
Input Guitar controller

Guitar Hero is a music video game developed by Harmonix Music Systems and published by RedOctane for the PlayStation 2 video game console. It features a guitar-shaped peripheral (resembling a miniature Gibson SG) as the primary controller to simulate the playing of an electric guitar. Guitar Hero was released on November 8, 2005 in North America, April 7, 2006 in Europe and June 15, 2006 in Australia.

Although it bears some resemblance to Konami's Guitar Freaks, Guitar Hero's gameplay and look are somewhat different. Guitar Hero has won many awards from major video game publications and its success spawned the 2006 sequel, Guitar Hero II.

Contents

[edit] Gameplay

[edit] Guitar controller

The mini Gibson SG guitar controller, an approximately 3/4 scale reproduction of the actual guitar
Enlarge
The mini Gibson SG guitar controller, an approximately 3/4 scale reproduction of the actual guitar

Guitar Hero is played using the included Mini Gibson SG controller, although a standard PlayStation 2 DualShock controller may be substituted. RedOctane and Guitar Mania have also released wireless versions of the guitar controller. In addition to the standard start and select buttons, the guitar controller has five colored "fret buttons" on its neck (green, red, yellow, blue, and orange in descending order), a "strum bar," and a whammy bar. Each song is presented on a set of five columns that scroll constantly towards the player. The five columns correspond to the five fret buttons and appropriately colored notes appear in these columns. Left-handed players can play the guitar upside down and choose the "Lefty-Flip" option, which will mirror the notes appropriately. To play a note, the player must hold the correct fret button and press the strum bar. If the player misses a note by strumming early or late or not at all, a three-stage "Rock Meter" will decrease. The Rock Meter is an indication of how well the player is performing and the crowd's general opinion of the set. The meter's stages are colored red, yellow, and green, in order of ascending success. If the meter goes too far into the red, it will begin to blink red as a means of warning. If the meter is totally depleted, the player will fail the song. The meter can be restored little by little by playing notes correctly.

There are several variations on this concept. Long notes require an initial strum followed by a continued depression of the fret button as long as the note lasts. Chords involve pressing two fret buttons at a time. Additionally, Guitar Hero supports common guitar concepts such as the hammer-on and the pull-off.

An additional feature is Star Power. Star Power is activated by tilting the guitar controller upward, or by pressing the select button. Star Power is accumulated from either successfully playing sequences of special Star Notes or using the whammy bar on long Star Notes. Playing a Star Note sequence correctly will reward the player with a 25% Star Power bonus. If even one note is missed in these sequences, the remaining notes in the sequence will revert to regular notes and the player will not get a Star Power bonus. If a Star Note is a long note, the player can use the whammy bar to extract Star Power from it. However, the player must constantly move the bar to get a bonus, and cannot simply hold it down. The primary use of Star Power is to temporarily double the points each note is worth, but because it restores roughly triple the normal amount recovered on the Rock Meter with each correctly played note during its duration, it can also be used to tackle especially difficult sections of a song to avoid failure, giving Star Power a unique strategic element. In addition to the aforementioned, Star Power temporarily turns all notes on the screen a shining blue for its duration.

[edit] Modes

To play a note, the fret button and strum bar must be pressed when the solid note scrolls through the corresponding ring at the bottom.
Enlarge
To play a note, the fret button and strum bar must be pressed when the solid note scrolls through the corresponding ring at the bottom.

Guitar Hero has four difficulty modes: Easy, Medium, Hard, and Expert. In easy mode, only the first three fret buttons (green, red, yellow) are used. Medium introduces the blue fret button and hard modes introduce the orange button. Furthermore, higher difficulty levels often introduce a faster scroll and more notes to hit. Expert mode does not introduce any new buttons, but the difficulty and speed of the songs is increased substantially to the point where the player is playing every note in the song, albeit with five buttons. The song list is designed to have an easy learning curve for beginners but challenge skilled players, as the songs generally get harder as the game progresses.

The game has three modes of play: Career mode, Quick Play, and Multiplayer.

In Career mode, the player chooses a difficulty level and unlocks the next set of five songs (see Soundtrack) by completing either four to five songs in the current set, depending on difficulty level. Reaching these sets on any difficulty unlocks them in quick play mode. As career mode continues, new venues are unlocked and the player receives in-game cash to purchase bonus content (characters, behind-the-scenes videos, guitars, etc).

Quick Play allows the player to arbitrarily select songs to play that they have unlocked or purchased in career mode. A list of high scores is kept for each song. The four levels of Career mode and of Quick Play each have their own separate high score lists. Players cannot pick a character, guitar, or venue to play at.

Multiplayer is split-screen. In a "dueling guitars" fashion, two players tackle segments of the selected song. Unlike other modes, it is not possible to fail a song in multiplayer, but scoring dictates that one player will generally win.

[edit] Soundtrack

The game features 47 playable songs; 30 of these tracks are covers of the originals. Additionally, there are 17 bonus songs that can be unlocked at the Unlock Shop. One of them is Black Label Society's "Fire it Up", and the remaining 16 are indie songs. Many of these groups feature members of the Harmonix development team, while some are indie Boston area groups. Drist's guitarist, Marcus Henderson, provided lead guitar on 20 of the game's 30 cover tracks. Two additional tracks are on the game disc, but can only be played through the use of a PlayStation 2 cheat device.

All cover tracks are credited on screen with the phrase "as made famous by" (e.g. "I Wanna Be Sedated, as made famous by The Ramones").

1. Opening Licks

2. Axe-Grinders

3. Thrash And Burn

4. Return of the Shred

5. Fret-Burners

6. Face-Melters

Bonus Tracks

Unused Songs

These can only be unlocked through the use of a PlayStation 2 cheat device, such as GameShark, CodeBreaker or Action Replay.

  • "Trippolette" is also known as "Adv Harmony" by Andrew Buch. [1].
  • "Graveyard Shift", which is performed by Windtunnel Syndrome. [2]

[edit] Scoring

50 points are rewarded for every note hit. Chords count as two notes. Each time that 10 consecutive notes are successfully played, the point multiplier increases by one and the points each note is worth is multiplied by that number, up to a maximum four times the base amount — for example, after 10 consecutive notes are played, a single note is 100 (x2) points, a chord is 200 (x2) points. If a note is missed, any active multipliers reset back to x1. Star Power allows the player to temporarily double the score on every note, effectively turning a x4 multiplier into a x8 for its duration.

The final score, along with overall accuracy percentage and longest note streak, are reported at the end of a song. It is not uncommon for a song to contain 400-600 notes or more. A rating of 3, 4, or 5 stars will also be displayed. The number of stars is based on the player's score in that song.

[edit] Characters

There are eight playable characters in Guitar Hero, six of them being available from the beginning of the game. Though the characters never speak, their personalities come through their design and playing style. Their biographies are hinted at throughout Guitar Hero, with brief character descriptions in the game's manual booklet and character select screen.

  • Axel Steel (Classic Metal)
  • Clive Winston (Classic Rock)
  • Judy Nails (Alternative Rock)
  • Johnny Napalm (Punk Rock)
  • Pandora (Nu Metal)
  • Xavier Stone (Prog-Rock)

There are also two extra characters that can only be unlocked in Career Mode through the Unlock Shop. They are as follows:

  • Izzy Sparks (Hair Metal, Glam Metal)
  • Grim Ripper (Death Metal)

[edit] Sequels

Main article: Guitar Hero II

Released on November 7, 2006, Guitar Hero II includes 64 songs (40 of them being licensed, 24 being independent or bonus tracks). The game also introduced a practice mode, as well as a new multiplayer co-op mode that will let players collaborate by playing lead, rhythm, or bass guitar parts together.

It was confirmed by GameSpot that Guitar Hero II would be ported to "all significant consoles" in early spring 2007. Speculation is that enhanced Xbox 360 and PlayStation 3 versions will be released simultaneously with a separate Wii release. [1]

On September 27, 2006, at Microsoft's X06 Event in Barcelona, Spain, developer RedOctane officially announced an Xbox 360 version of Guitar Hero II that will feature exclusive downloadable content, as well as an exclusive guitar controller, a replica of the Gibson Explorer.

Guitar Hero III will be released sometime in Q4 2007 or Q1 2008.

[edit] Awards

Winner, "Family Game of the Year" for 2005
Winner, "Outstanding Achievement in Game Design"
Winner (tie), "Outstanding Achievement in Game Play Engineering "
Winner, "Outstanding Achievement in Soundtrack"
Nominee, "Console Game of the Year" for 2005
Nominee, "Game of the Year" for 2005
Nominee, "Outstanding Innovation in Gaming"
  • EGM magazine:
196th on The Greatest 200 Videogames of Their Time
Winner, "Excellence in Audio"
Winner, "Excellence in Game Innovation"
Nominee, "Best Game"
Nominee, "Excellence in Technology"
Winner, "Best Puzzle/Rhythm Game"
Winner, "Most Metal"
Nominee, "Best Licensed Music"
Nominee, "Best Original Game Mechanic"
Nominee, "Best Playstation 2 Game"
Nominee, "Game of the Year"
  • GameSpot Reader Choice Awards for 2005
Winner, "Best Puzzle/Rhythm Game" [6]
Runner-Up, "Game of the Year" for 2005 [7]
Nominee, "Game of the Year" for 2005

[edit] Trivia

  • While waiting for a song to load, a loading screen is presented with an image of an amplifier. The amp has three volume knobs, each of which turn to 11. This is a reference to the 1984 "rockumentary" This is Spinal Tap, in which an amplifier is discussed for its apparent ability to go to 11 rather than simply 10. Subsequently, the song "Tonight I'm Gonna Rock You Tonight" by the fictional metal band was featured in Guitar Hero II.
  • Though many of the loading screens give the player brief playing tips and hints, many of them are also jokes about rock'n'roll culture. One of the screens reads: "They don't really want you to play Free Bird, they're just heckling you." This is a reference to the Lynyrd Skynyrd song "Free Bird" and its frequent request at concerts. Ironically, "Free Bird" would indeed become a playable song in Guitar Hero II.
  • Watching the credits in their entirety rewards the viewer with a number of messages, one of them asking the player if they've started playing a real guitar yet. A similar suggestion can be found for attaining Guitar God status on any of the difficulty settings in career mode.
  • Detroit Tigers relief pitcher Joel Zumaya actually injured his arm playing the game, resulting in his being unavailable to the team during the 2006 American League Championship Series.[8][9]

[edit] References

  1. ^ Gamespot: Guitar Hero going multiplatform.

[edit] See also

[edit] External links

v  d  e
Guitar Hero video games
Guitar Hero • Guitar Hero II • Guitar Hero III
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