Image:W cuboct2.jpg
维基百科,自由的百科全书
- Beschreibung: Ein Kuboktaeder, bei dem alle 4 Sechsecke farblich deutlich gemacht wurden
- Quelle: Berechnet am 31. Juli 2004
- Quell-Code:
global_settings { assumed_gamma 2.2 max_trace_level 5 }
#include "colors.inc" #include "textures.inc" #include "tmap2.inc"
#declare cuboct1 = union { sphere{ <0,1,1> 0.05} sphere{ <0,1,-1> 0.05} sphere{ <0,-1,1> 0.05} sphere{ <0,-1,-1> 0.05} sphere{ <1,0,1> 0.05} sphere{ <1,0,-1> 0.05} sphere{ <1,1,0> 0.05} sphere{ <1,-1,0> 0.05} sphere{ <-1,0,1> 0.05} sphere{ <-1,0,-1> 0.05} sphere{ <1,1,0> 0.05} sphere{ <1,-1,0> 0.05} }
#declare chex1 = union { cylinder{ <1,1,0>, <1,0,1>, 0.05} cylinder{ <-1,-1,0>, <0,-1,1>, 0.05} cylinder{ <-1,-1,0>, <-1,0,-1>, 0.05} cylinder{ <1,1,0>, <0,1,-1>, 0.05} cylinder{ <1,0,1>, <0,-1,1>, 0.05} cylinder{ <-1,0,-1>, <0,1,-1>, 0.05} }
#declare chex2 = union { cylinder{ <1,1,0>, <1,0,-1>, 0.05} cylinder{ <-1,-1,0>, <0,-1,-1>, 0.05} cylinder{ <-1,-1,0>, <-1,0,1>, 0.05} cylinder{ <1,1,0>, <0,1,1>, 0.05} cylinder{ <-1,0,1>, <0,1,1>, 0.05} cylinder{ <1,0,-1>, <0,-1,-1>, 0.05} }
#declare chex3 = union { cylinder{ <1,-1,0>, <1,0,1>, 0.05} cylinder{ <1,-1,0>, <0,-1,-1>, 0.05} cylinder{ <-1,1,0>, <-1,0,-1>, 0.05} cylinder{ <-1,1,0>, <0,1,1>, 0.05} cylinder{ <1,0,1>, <0,1,1>, 0.05} cylinder{ <-1,0,-1>, <0,-1,-1>, 0.05} }
#declare chex4 = union { cylinder{ <1,-1,0>, <1,0,-1>, 0.05} cylinder{ <1,-1,0>, <0,-1,1>, 0.05} cylinder{ <-1,1,0>, <-1,0,1>, 0.05} cylinder{ <-1,1,0>, <0,1,-1>, 0.05} cylinder{ <-1,0,1>, <0,-1,1>, 0.05} cylinder{ <1,0,-1>, <0,1,-1>, 0.05} }
camera { location <3*sin(2.35619),1.5,3*cos(2.35619)> look_at <0.0,0.0,0.0> }
object { chex1 pigment { color rgbf <1.0,0.0,0.0,0.0> } finish { // phong 0.5 // roughness 0.5 ambient 0.4 diffuse 0.5 } }
object { chex2 pigment { color rgbf <1.0,1.0,0.0,0.0> } finish { // phong 0.5 // roughness 0.5 ambient 0.4 diffuse 0.5 } }
object { chex3 pigment { color rgbf <0.0,0.0,1.0,0.0> } finish { // phong 0.5 // roughness 0.5 ambient 0.4 diffuse 0.5 } }
object { chex4 pigment { color rgbf <0.0,1.0,0.0,0.0> } finish { // phong 0.5 // roughness 0.5 ambient 0.4 diffuse 0.5 } }
object { cuboct1 pigment { color rgbf <1.0,1.0,0.0,0.0> } finish { // phong 0.5 // roughness 0.5 ambient 0.4 diffuse 0.5 } }
light_source { <4.0,4.0,4.0> color White }
light_source { <4.0,-4.0,-4.0> color White }
light_source { <-4.0,4.0,-4.0> color White }
light_source { <-4.0,-4.0,4.0> color White }
Dieses Bild wurde von mir, mit Hilfe von POV-Ray, erstellt. --Arbol01 14:28, 31. Jul 2004 (CEST)
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".
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